Your home acts as your base camp within a base camp, because many features of village life are scattered around the town, but the true necessities are located around your home.
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In the end, you find out it isn’t blossoming for other reasons, with a more magical explanation. Funnily enough, people also complain that it no longer blossoms, adding an extra element of depth to your exploration as you try to get to the bottom of this mystery, but don’t seem to realise that digging out its insides could be the reason. As if crops growing despite being deprived on sunlight wasn’t strange enough, your living space is literally inside the tree – a fully furnished room carved into the trunk of it, complete with front door and mailbox. It’s an almighty tree and is the place you stay in exchange for agreeing to tend to the farm located underground underneath it. On the morning following your recovery, Shara proceeds in showing your new home, the Sharance Tree. Your journey starts when you arrive in the town of Sharance with no memory of who you are, washed in by the rain where a girl called Shara takes you in and gives you a bed to rest. At times Rune Factory 3: A Fantasy Harvest Moon seems to suffer from an identity crisis, unsure of whether it’s one or the other and ends up being quite dull at other times it feels great to be able to embark on your adventures whilst having a solid place to base yourself at and continually return to. But surely these two aspects contradict each other and can’t both co-exist in the same game? It’s true to a certain extent.
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#Rune factory 3 review series
The Rune Factory series is a curious thing: it offers a spin on the Harvest Moon games by adding action and adventure to a sedate farming life.